Map Screenshots

Sole Developer & Designer


Dev 2022 - Present
GODWALKER is Josh's Thesis game as part of his Master's in Fine Arts during his time at New York University. The concept of GODWALKER is simple: What if DOOM was a roguelike? For the entire two years of his MFA, Josh experimented with different game prototypes, chasing the balance between a game which scratched a very specific itch and was feasibly producible on his own. GODWALKER challenges many conventional first person shooter tropes, and focuses on action, speed, and actuated diversification of play. 

To play GODWALKER, you can join the Discord here:
Or find it on here:

Want to read more about Godwalker? Here are a few posts from Josh's blog featuring the development:
Designing for Discovery: Actuated Diversification in Classic Shooter Game Design
Gameplay Screenshots

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