Unity NYC (2023):
Learning is Fun. DOOM is fun. Learning while DOOM is funner.
(Actuated Diversification of Play Through Orthogonal Game Design)
Learning is Fun. DOOM is fun. Learning while DOOM is funner.
(Actuated Diversification of Play Through Orthogonal Game Design)
WaffeGames 6.0 (2023):
Cutting Corners while Staying Sharp:
Solo Development Tips and Tricks
Cutting Corners while Staying Sharp:
Solo Development Tips and Tricks
WaffeGames 6.0 (2023):
Aggregate and Holistic Prototype Development:
Making Reusable Games
Aggregate and Holistic Prototype Development:
Making Reusable Games
GDC (2023):
Scratching an Itch vs Itching a Scratch:
Iteration of GODWALKER
Scratching an Itch vs Itching a Scratch:
Iteration of GODWALKER
Frontiers in Playful Learning (2023):
Scratching an Itch vs Itching a Scratch:
Iteration of GODWALKER
Scratching an Itch vs Itching a Scratch:
Iteration of GODWALKER