Unity NYC (2023):
Learning is Fun. DOOM is fun. Learning while DOOM is funner.
(Actuated Diversification of Play Through Orthogonal Game Design)
WaffeGames 6.0 (2023):
Cutting Corners while Staying Sharp:
Solo Development Tips and Tricks
WaffeGames 6.0 (2023):
Aggregate and Holistic Prototype Development:
Making Reusable Games
GDC (2023):
Scratching an Itch vs Itching a Scratch:
Iteration of GODWALKER
Frontiers in Playful Learning (2023):
Scratching an Itch vs Itching a Scratch:
Iteration of GODWALKER

Back to Top