— PROJECT NAME
Project Lead, Environment Design, Level Design, Storytelling
Apr, 2019 – Sep, 2020
Elirium is an alpha level prototype, designed and built by Josh and his peers, during his time at UCONN. Elirium’s design lends itself to simple puzzles with several 'broken' or 'incorrect' solutions. Those solutions serve as a mechanism for uncovering and revealing the narrative of the story-world, presenting new information as it is uncovered by the player themselves. Elirium was inspired by Portal 2, Breath of the Wild, and a slew of other games.
Gameplay of Elirium can be found here.