— PROJECT NAME
Collector of Cascadia
— ROLE
Sole Developer
— ENGINE
Unity
Unity
— DATE
Apr, 2019 – Sep, 2020
Collector of Cascadia is a short narrative based conceptual prototype that incorporates visuals and storytelling that feels like it should be linear, but once the player begins exploring their environment beyond what is physically comprehensible, they begin to uncover the sinister plot behind their surroundings. Collector of Cascadia becomes a moral dilemma in which the player must choose between their own progression or the sanctity of the world around them. The visual aesthetic was chosen specifically to be as clean and geometric as possible, providing a direct and clear world for the player to understand.