— PROJECT NAME
Inconlang
— ROLE
Sole Developer & Designer
— ENGINE
Unity
Unity
— DATE
Nov, 2020
Inconlang was built as an exploration into how games teach by doing. Each tile within the game is built out of a generated set to display information. It is up to the player to learn the rules of these tiles, and progress. The catch here is that tiles regenerate their characters each time the player progresses to another room, but the form of each type stays the same. In order to succeed players must learn the words for: Switch, On, Off, and Victory, and how these symbols relate to puzzle elements in the environment.
You can play Inconlang in-browser here.